#pragma once

#include "Object.h"
#include "Skydome.h"

class ReflectingObject :
	public Object
{
public:
	int Load(char* file_nfg, Skydome* skydome);
	void Draw( ESContext *esContext, Camera * camera);
	void Update ( ESContext *esContext, float deltaTime);
	ReflectingObject(void);
	~ReflectingObject(void);
};
